A downloadable game for Windows

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Make your way through 4 fun levels as you use your Mirroring Gun to switch pairs of objects in the world.  Play around with different mechanics like the Mirroring Gun, jump pads, moving platforms, lasers, and of course, mirrors!

Puzzle platforming game submitted for the Mirror Game Jam on 6/22/2017.

Follow my progress with this and other interesting projects by checking out My Youtube Channel!



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Click download now to get access to the following files:

VertoMachina_1.0.zip 128 MB


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Hey, I love your games! You made a Third person template with parkour too... it was amazing! I was very impressed! Can you make the same template for Side scroller too? With the main menu of this game? Would be awesome and I really need this!

So please do it

thank you and all the best,


Hi CROsteam,

Thanks for the support :).  Its funny you mention Sidescroller, as this is my next free community project lol. I will try to recreate the old Megaman X games for the SNES - check out a very (very) early vid here:

At some point I will go back and update the Third Person template with more features, but first I have to finish my current project (Space Shooter template). One of the requests is to add menus, so I will have that on the next update for sure!

Keep an eye on my Youtube channel for updates on all my projects :D

Loved this. It was great. A few times was confused about what to do next though (Probably just a me thing though). And maybe a little more air control?

Thank you for the comment and playing the game. I'm thinking of making an update to the game to include a few things , so ill make sure I improve the air control.

If you don't mind me asking what part of the game was confusing?

Thanks again for the comments :)

Nah, don't worry about it, the challenge was good. It wasn't so much confusing. I can't wait to see what you do in the update. 

The menus seem a little touchy, I had to click twice a few times. Otherwise, great game! (Though, limiting sprint to left shift makes it extremely awkward for me with my severely limited number of fingers, but I'm hardly a general case.)

Hi Fobok!

Thanks so much for the comment! I'm not sure whats going on with the menus, but will look into it. As far as the keybinds, I always try to keep usability in mind - for your situation what key would be a good sprint replacement? How about 'Q' which is next to the Forward key? 

In the meantime, you can plug in an Xbox controller and the game should work. I mapped all the keys to a controller but didnt include that info on the tutorial :/.

Anyways, thanks for checking out the game! :D

Q key would be perfect for me.  Not that I'm asking you to update the game for my sake. :) Originally I only meant allowing right-shift as well would probably have been better.  More for future consideration than anything right now. :)

Another viable option would be creating a key configuration menu in the options. I don't know enough about unreal yet to tell you how, but I assume it would be in changing the action bindings. Again, it's been a while since I did anything in UE4, so I may be talking or my a$$.

Hey there! Yes, thats actually the best option that gives everyone a choice :). The latest version of Unreal has an easier way to do key bindings with Blueprints so I may just add it in a future update. Thanks for the suggestions!