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Hey, I love your games! You made a Third person template with parkour too... it was amazing! I was very impressed! Can you make the same template for Side scroller too? With the main menu of this game? Would be awesome and I really need this!

So please do it

thank you and all the best,

CROsteam

Hi CROsteam,

Thanks for the support :).  Its funny you mention Sidescroller, as this is my next free community project lol. I will try to recreate the old Megaman X games for the SNES - check out a very (very) early vid here:

At some point I will go back and update the Third Person template with more features, but first I have to finish my current project (Space Shooter template). One of the requests is to add menus, so I will have that on the next update for sure!

Keep an eye on my Youtube channel for updates on all my projects :D

Loved this. It was great. A few times was confused about what to do next though (Probably just a me thing though). And maybe a little more air control?

Thank you for the comment and playing the game. I'm thinking of making an update to the game to include a few things , so ill make sure I improve the air control.


If you don't mind me asking what part of the game was confusing?


Thanks again for the comments :)

Nah, don't worry about it, the challenge was good. It wasn't so much confusing. I can't wait to see what you do in the update. 

The menus seem a little touchy, I had to click twice a few times. Otherwise, great game! (Though, limiting sprint to left shift makes it extremely awkward for me with my severely limited number of fingers, but I'm hardly a general case.)

Hi Fobok!

Thanks so much for the comment! I'm not sure whats going on with the menus, but will look into it. As far as the keybinds, I always try to keep usability in mind - for your situation what key would be a good sprint replacement? How about 'Q' which is next to the Forward key? 

In the meantime, you can plug in an Xbox controller and the game should work. I mapped all the keys to a controller but didnt include that info on the tutorial :/.

Anyways, thanks for checking out the game! :D

Q key would be perfect for me.  Not that I'm asking you to update the game for my sake. :) Originally I only meant allowing right-shift as well would probably have been better.  More for future consideration than anything right now. :)

Another viable option would be creating a key configuration menu in the options. I don't know enough about unreal yet to tell you how, but I assume it would be in changing the action bindings. Again, it's been a while since I did anything in UE4, so I may be talking or my a$$.

Hey there! Yes, thats actually the best option that gives everyone a choice :). The latest version of Unreal has an easier way to do key bindings with Blueprints so I may just add it in a future update. Thanks for the suggestions!